The Laws and Practice of the Game of Euchre. As Adopted by the Washington, D.C. Euchre Club

Charles Henry Wharton MEEHAN (1817 - 1872)

Sprinkled with literary quotes and little jests, this is a history of and guide to playing Euchre, with a short portion on playing 5-card draw poker. Some of the major differences between the described game and modern Euchre include the following:

(1) Today, a game is generally played to 10 points, rather than 5 (and the 5 cards are used for scoring). This will also change the "playing to the Bridge" discussion in this work.
(2) Today, only the 9, 10, J (called "Knave" in this work), Q, K, and A cards are used (not the 7 and 8).
(3) Today, when a player announces they are playing alone, their partner cannot take the privilege of playing alone away from them.
(4) Often today, when a player orders up their partner (the dealer), the player must play alone. (I've been told, however, that in an evening of progressive euchre, a player can order up their partner without going alone.)
(5) Lap, Slam, Jambone, and Jamboree are not variations of the game that are common today.

Other minor differences also exist. However, it is still an informative work for those who are new to the game, as well as a look back to the card tables of the previous century. (Summary by TriciaG)

Genre(s): Games

Language: English

Section Chapter Reader Time
Play 01 Preface and Preliminary TriciaG
Play 02 Mode of Playing TriciaG
Play 03 On Playing Alone TriciaG
Play 04 Lap, Slam, Jambone, and Jamboree TriciaG
Play 05 Technicalities (Glossary) TriciaG
Play 06 Laws TriciaG
Play 07 Hints to Tyros, pt 1 TriciaG
Play 08 Hints to Tyros, pt 2 TriciaG
Play 09 Rules for Playing Draw Poker TriciaG