The 64-Square Madhouse
A machine of blinking lights and smelling of ozone is entered into a Grand Master chess tournament. One of the first of those things called computers. Would it be shamed by human genius or would it out think these human prodigies through sheer calculating power? Well, the machine was not perfect. It could be tricked. It could make mistakes. And—it could learn! (summary by phil c and the publisher)
Genre(s): Science Fiction
Language: English
Section | Chapter | Reader | Time |
---|---|---|---|
Play 01 | Part 1 | Phil Chenevert |
00:21:21 |
Play 02 | Part 2 | Phil Chenevert |
00:17:27 |
Play 03 | Part 3 | Phil Chenevert |
00:23:03 |
Play 04 | Part 4 | Phil Chenevert |
00:18:24 |
Play 05 | Part 5 | Phil Chenevert |
00:19:10 |